I imagine, design and create strange and fun video games.
Published Games Worked on

My realization on the project
- •Documentation of Game Features and new changes
- •Detailed writing of the gameplay understanding
- •Played & Analyzed playthrough with fresh perspective to clarify and orientate the production
- •Documented features, progress and fixes for internal stakeholders
- •Produced dev log for updates
Developer: Microids Studio Paris
Publisher: Microids
Platform: Pc & Console
Popular user-defined tags for this product -

My realization on the project
- •Documentation and listing of the game objects and interactibles
- •Redaction of documents for game narrative coherence
- •Playtesting and reporting bugs during the playthrough
- •Assistance of the Lead Game Designer during a part of the production
- •Writting feedback documents showing how players feels the game
Developer: Microids Studio Paris
Publisher: Microids
Platform: Pc & Console
Popular user-defined tags for this product -
Domains of Expertise
Game Design, Economic Design & Level Design
Game Engines & Tools
Here are some of the main game engines and tools I've used across various projects.
Unity Engine
Basic C#, blockout and prototyping
Unreal Engine
Basic Blueprint, blockout and prototyping
Slack
Communication and exchange with workmates
Miro
Brainstorming and creative conception
Notion
Game Design documents and organization
Github
Versionning and project sharing
Canvas
Game Design documents and presentations
Jira
Organization and task management
My Works and Projects
11 in total
You can look at my Game Jams on my itch.io page!

















